Inscription of the Frostblade:
Permanently adds 45 spell power and 15 critical strike rating to a
shoulder slot item. Can only enchant your own items and doing so causes
them to become soulbound.
Inscription of High Discipline:
Permanently adds 30 spell power and 15 critical strike rating to a
shoulder slot item. Can only enchant your own items and doing so causes
them to become soulbound.
Inscription of Kings:Permanently adds 20 defense rating and 15 dodge rating to a shoulder
slot item. Can only enchant your own items and doing so causes them to
become soulbound.
Video koji nam pokazuje novi spell za Mage lvl 80 - Mirror Image.
Cold Weather Flying (zahteva da možete da koristite flying mounta u Northrend) i može da se nauči u Dalaran za 950gold. (Screenshot) Izmene u Klasama:
Death Knight Blood Skills
Blood Strike now deals 50% weapon damage and bonus damage lowered for all ranks.
Heart Strike now deals 50% weapon damage and bonus damage lowered for all ranks.
Strangulate damage lowered.
Blood Boil range reduced to 10 yards.
Blood Tap mana cost reduced.
Talents
Might
of Morgraine (Tier 9) now affects Obliterate. Critical Strike Damage
bonus has been reduced to 15/30/45%. (Previously 20/40/60%)
Death Rune Mastery (Tier 3) now requires you to hit the target.
Frost Skills
Obliterate bonus damage lowered.
Icy Touch damage lowered.
Frost Strike now deals 50% weapon damage and bonus damage lowered for all ranks.
Talents
Blood of the North (Tier 8 ) has been changed to 3 ranks.
Merciless
Combat (Tier 6) now increases damage done with Howling Blast, Frost
Strike, Icy Touch, and Obliterate to targets under 35% by
10/20%.(Previously increased damage by 30/60%)
Unholy
Skills
Corpse Explosion damage lowered.
Death Coil damage lowered.
Death Strike bonus damage lowered.
Death and Decay damage lowered.
Plague Strike now deals 30% weapon damage and bonus damage increased for all ranks.
Scourge Strike now deals 65% weapon damage and bonus damage lowered for all ranks.
Death Gate now has a 1 minute cooldown.
Talents
Summon Gargoyle (Tier 5) runic power cost lowered to 30. (Previously was 50)
Outbreak
(Tier 3) no longer affects Scourge Strike. It now increases the damage
of Plague Strike in addition to Blood Boil and Pestilence by 10%.
Unholy Command (Tier 2) no longer affects the cooldown of Dark Command.
Druid Feral
Talents
Infected
Wounds (Tier 8 ) changed to: Your Shred, Maul, and Mangle attacks cause
an Infected Wound in the target. The Infected Wound reduces the
movement speed of the target by 8/17/25% and the attack speed by
8/17/25%. Stacks up to 2 times. Lasts 12 sec.
Restoration
Skills
Healing Touch base healing reduces for all ranks. Mana cost also reduced.
Abolish poison now lasts 1 minute on the target. (Previously lasted 8 sec)
Talents
Furor
(Tier 1) changed to: Gives you 20/40/60/80/100% chance to gain 10 Rage
when you shapeshift into Bear and Dire Bear Form, and you keep up to
20/40/60/80/100 of your Energy when you shapeshift into Cat Form, and
increases your total Intellect while in Moonkin form by 2/4/6/8/10%.
Hunter Marksmanship
Talents
Rapid Recuperation (Tier 8 ) now gives you 1/2/3% of your mana back every 2 secs for 6 sec when you gain Rapid Killing.
Mage
*New
Skill* Mirror Image (80) - Creates 3 copies of the caster nearby,
which cast spells and attack the mage's enemies. Lasts 30 sec. 10% of
base mana, Instant cast, 3 min cooldown.
Conjure Food (rank 9
and 10) and Conjure water (rank 10 and 11) have been combined. 2 ranks
of Conjure refreshment that conjures 20 food. (Check skills list for
more info)
Fire
Talents
Molten Fury (Tier 7) now increases the damage of all spells against targets with 35% hp or less by 6/12%
Paladin Retribution
Skills
Hammer of Wrath is now instant cast.
Holy
Skills
Sacred Shield now also increases critical hit with Flash of Light by 50%.
Talents
Beacon of Light (Tier 11) now states "Only one target can be the Beacon of Light at a time."
Priest Shadow
Talents
Misery
(Tier 8 ) changed to: our Shadow Word: Pain, Mind Flay and Vampiric
Touch spells also increase the chance for harmful spells to hit by
1/2/3%, and increases the damage of your Mind Blast, Mind Flay and Mind
Sear spells by an amount equal to 5/10/15% of your spell power.
Rogue Assassination
Skills
Dismantle required level changed from 75 to 20. Max range changed to 5 Yards.
Talents
Hunger For Blood damage bonus reduced from 5% to 3%. Now works with any harmful physical effect affecting you.
Cut to the Chase now affects all Eviscerate and Envenom attacks. (Old - Only affected critical strikes)
Blood
Spatter has been moved from Tier 9 to Tier 2. Now Increases the damage
caused by your Garrote and Rupture abilities by 15/30%. (Old - 10/20%)
Focused Attacks has been moved from Tier 9 to Tier 8.
Turn the Tables has been moved from Tier 8 to Tier 9.
Find
Weakness changed from 5 points to 3 points. Now increases the damage of
all offensive abilities by 3/6/9% (Old - Your finishing moves increase
the damage of all your offensive abilities by 2/4/6/8/10% for 10 sec.)
Vigor has been moved from Tier 7 to Tier 3.
Deadened Nerves changed from 5 points to 3 points. Now reduces all damage taken by 2/4/6%. (Old - 1/2/3/4/5%)
Master
Poisoner moved from Tier 6 to Tier 9 and changed from 2 to 3 ranks. Now
Increases the critical hit chance of all attacks made against any
target you have poisoned by 1/2/3% and reduces the duration of all
Poison effects applied to you by 17/34/50%. (Old - Reduces the chance
your poisons will be resisted by 5/10% and reduces the duration of all
Poison effects applied to you by 25/50%.)
Relentless Strikes has been removed. (And moved to Subtlety)
Improved
Expose Armor now Reduces the energy cost of your Expose Armor ability
by 5/10. (Old - Increases the duration of your Expose Armor ability by
25/50%.)
Lethality now increases the critical strike damage of all combo moves by 6/12/18/24/30%. (Old - Didn't affect all skills)
*New Talent* - Overkill (Tier 7) - Abilities used while stealthed and for 6 seconds after breaking stealth cost 10 less energy.
Combat
Skills
Sprint cooldown reduced from 5 to 3 minutes.
Evasion cooldown reduced from 5 to 3 minutes.
Talents
Murder Spree has been renamed to Killing Spree. Range has been changed to 10 yards.
Prey
on the Weak now increases the damage of all your critical strike damage
by 4/8/12/16/20%. (Old - Only affected normal melee critical strike,
increased by 5/10/15/20/25%)
Unfair Advantage changed to
Whenever you dodge an attack you gain an Unfair Advantage, striking
back for 50/100% of your main hand weapon's damage. (Old - Whenever
you critically hit an enemy or dodge an attack you gain an Unfair
Advantage, increasing your chance to critically hit and dodge by 1/2%
for 8 sec.)
Suprirse Attacks now also affects Hemorrhage.
Stay of Execution has been removed.
*New Talent* - Blood Poisoning (Tier 9) - All physical damage caused to enemies you have poisoned is increased by 1/2%.
Throwing Specialization now affects Fan of Knives as well.
Nerves
of Steel changed to Reduces damage taken while affected by Stun and
Fear effects by 15/30%. (Old - Reduces the duration of all Stun and
Fear effects by 15/30%.)
Mace Specialization changed to - Your
attacks with maces ignore up to 3/6/9/12/15% of your opponent's armor.
(Old - Increases the damage dealt by your critical strikes with maces
by 2/4/6/8/10%.)
Fist Weapon Specialization has been removed.
Dagger Specialization has been moved from Tier 4 to Tier 3 and now affects Fist Weapons as well.
Dual Wield Specialization has been moved from Tier 4 to Tier 1.
Endurance now reduces the cooldown of your Sprint and Evasion abilities by 30 sec/1 min. (Old - 45 sec/1.5 min)
Riposte now awards 1 Combo Point.
Improved Sprint changed from Tier 3 to Tier 4.
Improved
Slice and Dice changed from 3 points to 2 points. Now Increases the
duration of your Slice and Dice ability by 25/50%. (Old - 15/30/45%)
Deflection changed from 5 points to 3 points. Now Increases your Parry chance by 2/4/6%. (Old - 1/2/3/4/5%)
Precision now also increases the hit chance of your poison attacks.
Lightning Reflexes moved from Tier 1 to Tier 4.
Subtlety
Skills
Tricks
of the Trade range changed to 20 yards. (Reminder - The current
party or raid member becomes the target of your Tricks of the Trade.
The threat caused by your next attack and all actions taken for 6 sec
afterwards will be transferred to the target. In addition, all damage
caused by the target is increased by 15% during this time.)
Cloak of Shadow cooldown increased from 1 to 1.5 minute.
Vanish cooldown reduced from 5 to 3 minutes.
Disarm Trap increased from 5 to 20 yards. Casting time reduced from 2 to 1 second.
Talents
Shadow
Dance changed - Enter the Shadow Dance, allowing the use of Sap,
Garrotte, Ambush, Cheap Shot, Premeditation, Pickpocket and Disarm Trap
regardless of being stealthed. Those abilities each gain a cooldown of
2 sec. Lasts 10 sec. Instant, 2 min cooldown. (Old - Instantly enter
stealth and begin the Shadow Dance. For 9 sec you will reenter stealth
every 3 secs.)
Slaughter from the Shadows now also reduces the energy cost of your Hemorrhage by 1/2/3/4/5.
Wrongfully Accused has been removed.
Premeditation cooldown reduced from 2 minutes to 20 seconds.
Preparation doesn't affect Premeditation anymore.
Elusiveness
moved from Tier 4 to Tier 3. Now Reduces the cooldown of your Vanish
and Blind abilities by 30/60 sec and your Cloak of Shadows ability by
15/30 sec.
Serrated blades moved Tier 4 to Tier 3.
Initiative
moved from Tier 3 to Tier 4. Now Gives you a 33/66/100% (Old -
25/50/75%) chance to add an additional combo point to your target when
using your Ambush, Garrote, or Cheap Shot ability.
Improved
Ambush moved from Tier 3 to Tier 4. Changed from 3 points to 2 points.
Now increases the critical strike chance of your Ambush ability by
25/50%. (Old - 15/30/45%)
Camouflage changed from 5 points to 3
points. Now Increases your speed while stealthed by 5/10/15% (Old -
3/6/9/12/15%) and reduces the cooldown of your Stealth ability by 2/4/6
sec. (Old - 1/2/3/4/5 Sec)
Master of Deception Rank 4 and 5 have been removed.
Opportunity
has been changed from 5 points to 2 points. Now increases the damage
dealt when striking from behind with your Backstab, Mutilate, Garrote
and Ambush abilities by 10/20%. (Old - 4/8/12/16/20%)
*New Talent* - Filthy Tricks (Tier 9) - Reduces the cooldown of your Tricks of the Trade and Distract abilities by 5/10 secs.
*New
Talent* - Relentless Strikes (Tier 1, Moved from Assassination Tree) -
Your finishing moves have a 4/8/12/16/20% chance per combo point to
restore 25 energy.
Shaman Elemental
Talents
Thunderstorm (Tier 11) now knocks enemies back 5 yards (Previously 20 yards)
Improved Fire Nova Totem (Tier 4) now has a 50/100% chance to stun targets hit by Fire Nova Totem for 2 secs.
Enhancement
Talents
Feral Spirit (Tier 11) is now implemented. Pet skills include :
Bash - Your Spirit Wolves stun the target for 2 sec. (45 sec cooldown)
Twin Howl - Your Spirit Wolves howl, forcing all enemies to attack them for 6 sec. (15 sec cooldown)
Spirit
Walk - Removes all movement impairing effects and increases the
movement speed of you and your Spirit Wolves by 60% for 15 sec. (25 yd
range, 32 sec cooldown)
Spirit Hunt - Your Spirit Wolves' attacks heal them and you for 5 sec. (10 sec cooldown)
Restoration
Skills
Water Shield now restores less mana when you get hit.
Talents
Spirit Link (Tier 11) now states "A member of the link moving beyond 100 yards will also break the link."
Warlock Affliction
Talents
Everlasting
Affliction (Tier 10) changed to: Your Corruption, Siphon Life and
Unstable Affliction spells gain an additional 1/2/3/4/5% of your bonus
spell damage effects each time they inflict damage, and your Drain Life
and Shadow Bolt spells have a 20% chance to reset the duration of your
Corruption spell on the target.
Eradication moved from Tier 9 to Tier 7
Shadow
Embrace (Tier 5) changed to: Your Shadow Bolt and Haunt spells apply
the Shadow Embrace effect, increasing all periodic damage dealt to the
target by you by 2/4/6/8/10%, and reduces all periodic healing done to
the target by 3/6/9/12/15%. Lasts for 12 sec. Stacks up to 2 times.
*New
Talent* Pandemic - Each time you deal damage with Corruption or
Unstable Affliction, you have a chance equal to your spell critical
strike chance to deal 33/66/100% additional damage.
Warrior Skills
Arms
Weapon
Throw renamed to Heroic Throw. Now deals 50% of AP + 1 damage (instead
of 100% of AP). Cast time changed from 0.5 sec to instant. Cooldown
changed from 20 seconds to 1 minute.
Thunder Clap damage has been increased by 50%
Talents
Bladestorm now let you perform a whirlwind every 1 second for 6 seconds. (Old - Every 1.5 seconds for 6 seconds)
Mace Specialization changed to - Your attacks with maces ignore up to 3/6/9/12/15% of your opponent's armor.
Fury
Skills
Enraged
Assault changed to "You regenerate 30% of your total health over 10
sec. This ability consumes all Enrage effects and prevents any from
affecting you for the full duration." (Old - A furious assault that
consumes an Enrage effect on the warrior and attacks with all weapons.
Can only be used while Enraged.)
Talents
Furious
Attacks changed to "Your normal melee attacks have a chance to reduce
all healing done to the target by 25% for 10 sec. This can stack up to
2 times." (Old - 50/100% chance depending on rank, lasted 8 seconds.)
Improved Whirlwind now increases the damage of your Whirlwind ability by 10/20%
Protection
Skills
Shield Wall reduces all damage taken by 60% for 12 sec. (Old - 50%)
Taunt cooldown changed from 10 to 8 seconds.
Talent
Shockwave now deals [75% of AP] damage (up from 50%) but doesn't cause a high amount of threat anymore.
Sword
and Board changed to 3 ranks and now Increases the critical strike
chance of your Devastate ability by 5/10/15% and when your Devastate
ability deals damage it has a 10/20/30% (Old - 3/6/9/12/15%) chance of
refreshing the cooldown of your Shield Slam ability and reducing its
cost by 100% for 5 sec. (Old - Didn't increase critical strike chance
of Devastate)
Vitality now Increases your total Strength and
Stamina by 2/4/6% (Old - 1/2/3%) and your Expertise by 6. (Old - Didn't
affect expertise)
Shield Mastery moved from Tier 6 to Tier 3
and changed from 3 point to 2 points. Now Increases your block value by
15/30% and reduces the cooldown of your Shield Block ability by 10/20
sec. (Old - 10/20% block value and didn't reduce cooldown)
Improved
Shield Wall renamed to Improved Disciplines. Now Reduces the cooldown
of your Shield Wall, Retaliation and Recklessness abilities by 30/60
secs.
Concussion Blow now deals [75% of AP] damage (up from 25%) but doesn't cause a high amount of threat anymore.
Level 80 premade karakteri su dostupni na US Beta serverima, dok se za EU još čeka zvanično obaveštenja i puštenje premade transfera. Predpostavljamo da će uskoro i na EU biti dostupno.
Kao i ostali premade, ovi karakteri imaju odličan gear, enchantovanu opremu i dosta veliki prostor u torbicama kao i epic mount.
Uz premade karaktere dolazi i najava da će se Naxxramas otvoriti i da ćemo uskoro da napravimo raid u WotLK.
Slede zvanične informacije:
We will soon be opening Naxxramas for beta testing. This will include
both the 10 and 25 player modes, including appropriate loot.
Compared to Naxxramas 60, some changes include:
Old mobs are back, but there are also new ones too.
The trash pulls through to Faerlina, Patchwerk and Razuvious have
been significantly reduced to help faster progression through the
instance.
The Heigan gauntlet is no longer actually a gauntlet. Instead there's a new very small gauntlet just after Heigan.
One of the notable differences between the 10 and 25 man modes is that there are different amounts of mobs in trash groups.
We hope to share more details of Naxxramas as we have it available.
Ghostcrawler je obavestio igrače preko Death Knight foruma da ova hero klasa ima da se izbalansira. Svi smo mi znali da će ovo doći uskoro, Ali nije tolki šok za DK igrače, ali dobro je videti gde će DK klasa dobiti Nerf, i kako će Blizzard uraditi balans:
If that sounds like too much of a euphamism, you could also go with nerf bat.
We have started our big numbers pass on all classes, and as many of you
suspected, the death knight's damage was much too high in some
situations. For comparison, their sustained dps could be 30% higher
than a rogue of similar gear and skill. That's a lot. Remember, a death
knight can pack 5 or 6 abilities into a 10-second window. They hit
often, like a rogue, but for much bigger numbers.*
I don't want to freak anyone out, which is probably inevitable with a
post of this nature, but I also didn't anyone to be unduly shocked if a
new build goes out soon.
We need to get more feedback on the death knight talent trees,
rotations and abilities, and to some extent that wasn't happening
because opponents were dying too fast, or perhaps just because five
digit crits are too distracting. We also need to get the game closer to
a shippable state, which means making sure the dps of various classes
at various levels of gear is more in line. I'm sorry, but from all our
tests and number-crunching, DK dps was not in line. I also suspect they
aren't the only class in that situation.
If we nerfed DK dps too much, then rest assured, we'll improve it. By
many accounts, the class is a pretty fun one to play, and we're not
about to let our first new class get largely ignored just because its
dps (or tanking for that matter) aren't competitve. As always, feedback
on the changes are useful, but try not to fret too much. :)
Yes, I expect many of you can cite examples where you saw another class
one shot an entire group of elites. Those classes are getting adjusted
too.
* - there is an expectation that a guy with a giant runeblade should be
hitting for really big numbers. An alternative is to keep the Mortal
Strike-like crits, but slow down the frequency that they can use those
hits. I'm not sure slower rune coolups or expensive abilities would be
as fun as the current implementation but it is something we could
consider. Another alternative is to nerf DK white damage in order to
keep the big numbers, but changing white damage can do very strange
things to classes, so we'd prefer to try other routes first.
Ako uživate u muzici Blizzard igara, ovom prilikom Blizzard je objavio šest albuma kojim možete pristupiti preko iTunes muzičke prodavnice. StarCraft, Diablo II, Warcraft III, World of
Warcraft, i The Burning Crusade muzika je dostupna za download kao i Taverns of Azeroth album, koji je prodavan na BlizzCon
2007. The Diablo III Overture je dostupan isto kao signle, i izabran je kao Discovery Download, koji će biti besplatan do sledećeg utorka. Za više informacija pročitajte zvaničnu najavu (dalje u tekstu), ili odmah krenite download sa Blizzard iTunes stranice.
IRVINE, Calif. -- Blizzard Entertainment, Inc. today announced that a
wide selection of music from its popular games has been added to the
iTunes store. Much of this music was originally available only in
collector's editions of the games, or at special events such as the
company's BlizzCon® gaming convention. Six Blizzard Entertainment®
soundtrack albums are currently available:
* StarCraft® Original Soundtrack
* Diablo® II Original Soundtrack
* Warcraft® III: Reign of Chaos® Original Soundtrack
* World of Warcraft® Original Soundtrack
* World of Warcraft: The Burning Crusade® Original Soundtrack
* World of Warcraft: Taverns of Azeroth Original Soundtrack
The albums have been placed on a new Blizzard Entertainment hub page
within the iTunes store. This page also hosts content such as the
BlizzCast™ podcast and trailers and gameplay footage from upcoming
Blizzard Entertainment games, with more material to be added in the
months ahead. In addition, the "Diablo III Overture" from the company's
recently announced action role-playing game, Diablo III, is available
as a single and has been highlighted as a Discovery Download, making it
free to download until Tuesday, September 9.
Players in the regions iTunes serves (North America, Europe, Australia,
New Zealand, and Japan) can purchase the music at standard rates for
each of those regions. For more information, please visit www.blizzard.com.
About Blizzard Entertainment, Inc.
Best known for blockbuster hits including World of Warcraft® and the
Warcraft®, StarCraft®, and Diablo® series, Blizzard Entertainment, Inc.
(www.blizzard.com),
a division of Activision Blizzard (NASDAQ: ATVI), is a premier
developer and publisher of entertainment software renowned for creating
some of the industry's most critically acclaimed games. Blizzard
Entertainment's track record includes ten #1-selling games and multiple
Game of the Year awards. The company's online-gaming service,
Battle.net®, is one of the largest in the world, with millions of
active users.
Cautionary Note Regarding Forward-looking Statements: Information in
this press release that involves Blizzard Entertainment's expectations,
plans, intentions or strategies regarding the future are
forward-looking statements that are not facts and involve a number of
risks and uncertainties. Blizzard Entertainment generally uses words
such as "outlook," "will," "could," "would," "might," "remains," "to
be," "plans," "believes," "may," "expects," "intends," "anticipates,"
"estimate," future," "plan," "positioned," "potential," "project,"
"remain," "scheduled," "set to," "subject to," "upcoming," and similar
expressions to help identify forward-looking statements. Factors that
could cause Blizzard Entertainment's actual future results to differ
materially from those expressed in the forward-looking statements set
forth in this release include, but are not limited to, sales of
Blizzard Entertainment's titles, shifts in consumer spending trends,
the seasonal and cyclical nature of the interactive game market,
Blizzard Entertainment's ability to predict consumer preferences among
competing hardware platforms (including next-generation hardware),
declines in software pricing, product returns and price protection,
product delays, retail acceptance of Blizzard Entertainment's products,
adoption rate and availability of new hardware and related software,
industry competition, rapid changes in technology and industry
standards, protection of proprietary rights, litigation against
Blizzard Entertainment, maintenance of relationships with key
personnel, customers, vendors, and third-party developers, domestic and
international economic, financial and political conditions and
policies, foreign exchange rates, integration of recent acquisitions
and the identification of suitable future acquisition opportunities,
Activision Blizzard's success in integrating the operations of
Activision Publishing and Vivendi Games in a timely manner, or at all,
and the combined company's ability to realize the anticipated benefits
and synergies of the transaction to the extent, or in the timeframe,
anticipated. Other such factors include additional risk factors
identified in Activision Blizzard's most recent annual report on Form
10-K and any subsequent quarterly reports on Form 10-Q. The
forward-looking statements in this release are based upon information
available to Blizzard Entertainment and Activision Blizzard as of the
date of this release, and neither Blizzard Entertainment nor Activision
Blizzard assumes any obligation to update any such forward-looking
statements. Forward-looking statements believed to be true when made
may ultimately prove to be incorrect. These statements are not
guarantees of the future performance of Blizzard Entertainment or
Activision Blizzard and are subject to risks, uncertainties and other
factors, some of which are beyond its control and may cause actual
results to differ materially from current expectations.
Tigole je potvrdio da će Patch 3.0, koji će biti dostupan na live serverima pre izlaska Wrath of the Lich King, ubzati 60-70 levelovanje. Tako da ako mislite da levelujete vaše alt-ove pre izlaska WotLK sigurno ćete razmisliti da sačekate Patch 3.0.
Evo i podsetnika šta ćemo sve videti u patch 3.0 (koji tek treba da bude dostupan na PTR serverima, tako da ćemo malo i pričekati za finalnu verziju):
With the release of Wrath of the Lich King approaching, we wanted to
provide you with some important information. In preparation for the
expansion, we will be issuing a new content patch in the coming weeks.
Much like the patch made available shortly before The Burning Crusade's
release, this content patch is designed to bridge current game content
with that of the expansion and will contain some exciting changes and
additions.
We have outlined some of the larger features scheduled to release with the patch below:
New class spells and talents
Stormwind Harbor
Barbershops in capital cities
Zeppelin towers outside of Orgrimmar and Tirisfal Glades
Two brand-new Arenas featuring challenging new layouts, terrain hazards, and moving obstacles
Guild calendar
Hunter pet skill revamp
New profession: Inscription
As mentioned above, this is not a comprehensive list, just some of the
major highlights. We’ll post the full patch notes as soon as they’re
available. Regarding Inscription, please note that all Burning Crusade
players will be able to select Inscription as one of their two
professions and level up to a skill level of 375 with it. Upon the
release of Wrath of the Lich King, players who purchase and install the
expansion will be able to continue leveling in Inscription and the
other professions beyond 375.
Gamnin nam još govorio i o budućim izmenama za Warrior klasu. Da vidimo šta nas to novo čeka (Source):
Hello Warriors,
I’ve got a sneak preview of things coming up in the beta for you to
discuss. We still have lots of polish and bug fixing to do and we’re
still wrestling with a few elements of the warrior abilities and
talents so do not consider this an exhaustive list. As always, post any
concerns or suggestions you have.
General
Enraged Assault
redesigned, now Enraged Regeneration: You regenerate 30% of your total
health over 10 sec. This ability consumes all Enrage effects and
prevents any from affecting you for the full duration. Must be enraged
to use. Cost 15 rage, 3 min cooldown.
Slam
– We’re working to change this ability to suspend the swing timer when
you are using the ability. In other words, if you’re .5 sec away from
swinging your weapon when you start using Slam you’ll be .5 sec from
swinging your weapon after Slam goes off.
Arms
Improved Charge now generates 5/10 rage.
Mace Specialization now ignores 3/6/9/12/15% of target’s armor.
Sudden Death and Trauma swapped locations.
Bladestorm now lasts 6 seconds, causing a whirlwind every second.
Protection
Toughness now also reduces duration of movement slowing effects by 10/20/30/40/50%.
Improved Sunder Armor renamed Puncture, reduced to 2 ranks for 1/2 rage cost reduction.
Improved
Disarm reduced to 2 ranks, now reduces the cooldown of Disarm by 10/20
sec and increases damage taken by disarmed targets by 5/10%.
Improved
Defensive Stance reduced to 2 ranks, now reduces spell damage taken by
3/6% and any block/parry/dodge has a 50/100% chance to enrage the
warrior causing 5/10% more damage for 12 sec.
Vigilance
will soon transfer the 10% threat lost to the warrior. It will also
have 3 charges to curb using it on targets that are being hit
constantly. We’re still polishing this element to get it to feel right.
(NEW)
Warbringer is a new one point talent on Tier 9 that allows Charge to be
used in combat. Did I mention the change to Improved Charge?
Critical Block now also increases your chance to critically hit with your Shield Slam by 5/10/15%.
Sword
and Board no longer triggers when Shield Slam is used, but the chance
to trigger has increased to 3/6/9/12/15%. Note these are not final
numbers.
Fury
Intensify Rage and Precision swapped locations.
Enrage now increases damage done by 3/6/9/12/15%, limitation on number of attacks removed.
Improved Whirlwind now increases damage of Whirlwind by 10/20%, no longer reduces cooldown.
Focused
Attacks changed to use PPM (procs per minute) to make it trigger at the
same rate regardless of weapon speed. Note that dual-wielding and haste
still improve your chances.
Titan’s Grip still needs a counterbalancing element, but what it will entail and how severe it will be is still being evaluated.
- Yes, I meant Furious Attacks, not Focused Attacks.
- Some notes are already in the beta, some are not updated yet on the
calculator so wanted to give additional visibility to anyone else
reading the forums.
- Warbringer: What we don't want to see is Charge becoming part of a
tanking rotation. At the moment it will remain usable only in Battle
Stance. An experimental idea to be sure.
- Stance Dancing: The short answer here is we want just the right amount of it. :)
- Final numbers are not in yet for the various talent trees. We want
all trees to be viable in PvP and PvE so expect further number tuning
across all classes/specs.
- The important upcoming change to Vigilance is the threat transfer. 10% of the target's generated threat will go to your threat total.
- Bladestorm consuming rage every second is a bug that's been fixed.