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WotLK Beta Build 8905

Vesti - Wrath of the Lich King
Autor Stevan Mitrovic   
Saturday, 06 September 2008
Novi Beta Buld je dostupan na WotLK Serverima. Novi patch donosi nam Naxxramas Tier set kao i istancu za 10 man i 25 man raid. 
Ubačene su sledeće istance:
  • The Violet Hold
  • Naxxramas 10 man
  • Naxxramas 25 man
Profesije su ažurirane novim receptiima:
  • 12 Jewelcrafting recipes dodata.
  • 2 Alchemy recipes dodata.
  • 7 Cooking recipes dodata.
  • Novi Shoulder Enchants
    • Inscription of the Frostblade: Permanently adds 45 spell power and 15 critical strike rating to a shoulder slot item. Can only enchant your own items and doing so causes them to become soulbound.
    • Inscription of High Discipline: Permanently adds 30 spell power and 15 critical strike rating to a shoulder slot item. Can only enchant your own items and doing so causes them to become soulbound.
    • Inscription of Kings:Permanently adds 20 defense rating and 15 dodge rating to a shoulder slot item. Can only enchant your own items and doing so causes them to become soulbound.
Video koji nam pokazuje novi spell za Mage lvl 80 - Mirror Image.
WoWhead je ažurirao svoje podatke sa poslednjim 8905 Buld-om (Talent Calculator, Class Skills list).
Cold Weather Flying (zahteva da možete da koristite flying mounta u Northrend) i može da se nauči u Dalaran za 950gold. (Screenshot)
Izmene u Klasama:
Death Knight
Blood
Skills
  • Blood Strike now deals 50% weapon damage and bonus damage lowered for all ranks.
  • Heart Strike now deals 50% weapon damage and bonus damage lowered for all ranks.
  • Strangulate damage lowered.
  • Blood Boil range reduced to 10 yards.
  • Blood Tap mana cost reduced.

Talents
  • Might of Morgraine (Tier 9) now affects Obliterate. Critical Strike Damage bonus has been reduced to 15/30/45%. (Previously 20/40/60%)
  • Death Rune Mastery (Tier 3) now requires you to hit the target.

Frost
Skills
  • Obliterate bonus damage lowered.
  • Icy Touch damage lowered.
  • Frost Strike now deals 50% weapon damage and bonus damage lowered for all ranks.

Talents
  • Blood of the North (Tier 8 ) has been changed to 3 ranks.
  • Merciless Combat (Tier 6) now increases damage done with Howling Blast, Frost Strike, Icy Touch, and Obliterate to targets under 35% by 10/20%.(Previously increased damage by 30/60%)

Unholy
Skills

  • Corpse Explosion damage lowered.
  • Death Coil damage lowered.
  • Death Strike bonus damage lowered.
  • Death and Decay damage lowered.
  • Plague Strike now deals 30% weapon damage and bonus damage increased for all ranks.
  • Scourge Strike now deals 65% weapon damage and bonus damage lowered for all ranks.
  • Death Gate now has a 1 minute cooldown.

Talents
  • Summon Gargoyle (Tier 5) runic power cost lowered to 30. (Previously was 50)
  • Outbreak (Tier 3) no longer affects Scourge Strike. It now increases the damage of Plague Strike in addition to Blood Boil and Pestilence by 10%.
  • Unholy Command (Tier 2) no longer affects the cooldown of Dark Command.

Druid
Feral
Talents

  • Infected Wounds (Tier 8 ) changed to: Your Shred, Maul, and Mangle attacks cause an Infected Wound in the target. The Infected Wound reduces the movement speed of the target by 8/17/25% and the attack speed by 8/17/25%. Stacks up to 2 times. Lasts 12 sec.

Restoration
Skills

  • Healing Touch base healing reduces for all ranks. Mana cost also reduced.
  • Abolish poison now lasts 1 minute on the target. (Previously lasted 8 sec)

Talents
  • Furor (Tier 1) changed to: Gives you 20/40/60/80/100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form, and you keep up to 20/40/60/80/100 of your Energy when you shapeshift into Cat Form, and increases your total Intellect while in Moonkin form by 2/4/6/8/10%.

Hunter
Marksmanship
Talents

  • Rapid Recuperation (Tier 8 ) now gives you 1/2/3% of your mana back every 2 secs for 6 sec when you gain Rapid Killing.

Mage
  • *New Skill* Mirror Image (80) -  Creates 3 copies of the caster nearby, which cast spells and attack the mage's enemies. Lasts 30 sec. 10% of base mana, Instant cast, 3 min cooldown.
  • Conjure Food (rank 9 and 10) and Conjure water (rank 10 and 11) have been combined. 2 ranks of Conjure refreshment that conjures 20 food. (Check skills list for more info)

Fire
Talents

  • Molten Fury (Tier 7) now increases the damage of all spells against targets with 35% hp or less by 6/12%

Paladin
Retribution
Skills

  • Hammer of Wrath is now instant cast.

Holy
Skills

  • Sacred Shield now also increases critical hit with Flash of Light by 50%.

Talents
  • Beacon of Light (Tier 11) now states "Only one target can be the Beacon of Light at a time."

Priest
Shadow
Talents

  • Misery (Tier 8 ) changed to: our Shadow Word: Pain, Mind Flay and Vampiric Touch spells also increase the chance for harmful spells to hit by 1/2/3%, and increases the damage of your Mind Blast, Mind Flay and Mind Sear spells by an amount equal to 5/10/15% of your spell power.

Rogue
Assassination
Skills

  • Dismantle required level changed from 75 to 20. Max range changed to 5 Yards.

Talents
  • Hunger For Blood damage bonus reduced from 5% to 3%. Now works with any harmful physical effect affecting you.
  • Cut to the Chase now affects all Eviscerate and Envenom attacks. (Old - Only affected critical strikes)
  • Blood Spatter has been moved from Tier 9 to Tier 2. Now Increases the damage caused by your Garrote and Rupture abilities by 15/30%. (Old - 10/20%)
  • Focused Attacks has been moved from Tier 9 to Tier 8.
  • Turn the Tables has been moved from Tier 8 to Tier 9.
  • Find Weakness changed from 5 points to 3 points. Now increases the damage of all offensive abilities by 3/6/9% (Old - Your finishing moves increase the damage of all your offensive abilities by 2/4/6/8/10% for 10 sec.)
  • Vigor has been moved from Tier 7 to Tier 3.
  • Deadened Nerves changed from 5 points to 3 points. Now reduces all damage taken by 2/4/6%. (Old - 1/2/3/4/5%)
  • Master Poisoner moved from Tier 6 to Tier 9 and changed from 2 to 3 ranks. Now Increases the critical hit chance of all attacks made against any target you have poisoned by 1/2/3% and reduces the duration of all Poison effects applied to you by 17/34/50%. (Old - Reduces the chance your poisons will be resisted by 5/10% and reduces the duration of all Poison effects applied to you by 25/50%.)
  • Relentless Strikes has been removed. (And moved to Subtlety)
  • Improved Expose Armor now Reduces the energy cost of your Expose Armor ability by 5/10. (Old - Increases the duration of your Expose Armor ability by 25/50%.)
  • Lethality now increases the critical strike damage of all combo moves by 6/12/18/24/30%. (Old - Didn't affect all skills)
  • *New Talent* - Overkill (Tier 7) - Abilities used while stealthed and for 6 seconds after breaking stealth cost 10 less energy.

Combat
Skills

  • Sprint cooldown reduced from 5 to 3 minutes.
  • Evasion cooldown reduced from 5 to 3 minutes.

Talents
  • Murder Spree has been renamed to Killing Spree. Range has been changed to 10 yards.
  • Prey on the Weak now increases the damage of all your critical strike damage by 4/8/12/16/20%. (Old - Only affected normal melee critical strike, increased by 5/10/15/20/25%)
  • Unfair Advantage changed to Whenever you dodge an attack you gain an Unfair Advantage, striking back for 50/100% of your main hand weapon's damage. (Old -     Whenever you critically hit an enemy or dodge an attack you gain an Unfair Advantage, increasing your chance to critically hit and dodge by 1/2% for 8 sec.)
  • Suprirse Attacks now also affects Hemorrhage.
  • Stay of Execution has been removed.
  • *New Talent* - Blood Poisoning (Tier 9) -  All physical damage caused to enemies you have poisoned is increased by 1/2%.
  • Throwing Specialization now affects Fan of Knives as well.
  • Nerves of Steel changed to Reduces damage taken while affected by Stun and Fear effects by 15/30%. (Old - Reduces the duration of all Stun and Fear effects by 15/30%.)
  • Mace Specialization changed to - Your attacks with maces ignore up to 3/6/9/12/15% of your opponent's armor. (Old - Increases the damage dealt by your critical strikes with maces by 2/4/6/8/10%.)
  • Fist Weapon Specialization has been removed.
  • Dagger Specialization has been moved from Tier 4 to Tier 3 and now affects Fist Weapons as well.
  • Dual Wield Specialization has been moved from Tier 4 to Tier 1.
  • Endurance now reduces the cooldown of your Sprint and Evasion abilities by 30 sec/1 min. (Old - 45 sec/1.5 min)
  • Riposte now awards 1 Combo Point.
  • Improved Sprint changed from Tier 3 to Tier 4.
  • Improved Slice and Dice changed from 3 points to 2 points. Now Increases the duration of your Slice and Dice ability by 25/50%. (Old - 15/30/45%)
  • Deflection changed from 5 points to 3 points. Now Increases your Parry chance by 2/4/6%. (Old - 1/2/3/4/5%)
  • Precision now also increases the hit chance of your poison attacks.
  • Lightning Reflexes moved from Tier 1 to Tier 4.

Subtlety
Skills

  • Tricks of the Trade range changed to 20 yards. (Reminder -     The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for 6 sec afterwards will be transferred to the target. In addition, all damage caused by the target is increased by 15% during this time.)
  • Cloak of Shadow cooldown increased from 1 to 1.5 minute.
  • Vanish cooldown reduced from 5 to 3 minutes.
  • Disarm Trap increased from 5 to 20 yards. Casting time reduced from 2 to 1 second.

Talents
  • Shadow Dance changed - Enter the Shadow Dance, allowing the use of Sap, Garrotte, Ambush, Cheap Shot, Premeditation, Pickpocket and Disarm Trap regardless of being stealthed. Those abilities each gain a cooldown of 2 sec. Lasts 10 sec. Instant, 2 min cooldown. (Old - Instantly enter stealth and begin the Shadow Dance.  For 9 sec you will reenter stealth every 3 secs.)
  • Slaughter from the Shadows now also reduces the energy cost of your Hemorrhage by 1/2/3/4/5.
  • Wrongfully Accused has been removed.
  • Premeditation cooldown reduced from 2 minutes to 20 seconds.
  • Preparation doesn't affect Premeditation anymore.
  • Elusiveness moved from Tier 4 to Tier 3. Now Reduces the cooldown of your Vanish and Blind abilities by 30/60 sec and your Cloak of Shadows ability by 15/30 sec.
  • Serrated blades moved Tier 4 to Tier 3.
  • Initiative moved from Tier 3 to Tier 4. Now Gives you a 33/66/100% (Old - 25/50/75%) chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
  • Improved Ambush moved from Tier 3 to Tier 4. Changed from 3 points to 2 points. Now increases the critical strike chance of your Ambush ability by 25/50%. (Old - 15/30/45%)
  • Camouflage changed from 5 points to 3 points. Now Increases your speed while stealthed by 5/10/15% (Old - 3/6/9/12/15%) and reduces the cooldown of your Stealth ability by 2/4/6 sec. (Old - 1/2/3/4/5 Sec)
  • Master of Deception Rank 4 and 5 have been removed. 
  • Opportunity has been changed from 5 points to 2 points. Now increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 10/20%. (Old - 4/8/12/16/20%)
  • *New Talent* - Filthy Tricks (Tier 9) - Reduces the cooldown of your Tricks of the Trade and Distract abilities by 5/10 secs.
  • *New Talent* - Relentless Strikes (Tier 1, Moved from Assassination Tree) - Your finishing moves have a 4/8/12/16/20% chance per combo point to restore 25 energy.

Shaman
Elemental
Talents

  • Thunderstorm (Tier 11) now knocks enemies back 5 yards (Previously 20 yards)
  • Improved Fire Nova Totem (Tier 4) now has a 50/100% chance to stun targets hit by Fire Nova Totem for 2 secs.

Enhancement
Talents

Feral Spirit (Tier 11) is now implemented. Pet skills include :
  • Bash - Your Spirit Wolves stun the target for 2 sec. (45 sec cooldown)
  • Twin Howl - Your Spirit Wolves howl, forcing all enemies to attack them for 6 sec. (15 sec cooldown)
  • Spirit Walk - Removes all movement impairing effects and increases the movement speed of you and your Spirit Wolves by 60% for 15 sec. (25 yd range, 32 sec cooldown)
  • Spirit Hunt - Your Spirit Wolves' attacks heal them and you for 5 sec. (10 sec cooldown)

Restoration
Skills

  • Water Shield now restores less mana when you get hit.

Talents
  • Spirit Link (Tier 11) now states "A member of the link moving beyond 100 yards will also break the link."

Warlock
Affliction
Talents

  • Everlasting Affliction (Tier 10) changed to: Your Corruption, Siphon Life and Unstable Affliction spells gain an additional 1/2/3/4/5% of your bonus spell damage effects each time they inflict damage, and your Drain Life and Shadow Bolt spells have a 20% chance to reset the duration of your Corruption spell on the target.
  • Eradication moved from Tier 9 to Tier 7
  • Shadow Embrace (Tier 5) changed to: Your Shadow Bolt and Haunt spells apply the Shadow Embrace effect, increasing all periodic damage dealt to the target by you by 2/4/6/8/10%, and reduces all periodic healing done to the target by 3/6/9/12/15%. Lasts for 12 sec. Stacks up to 2 times.
  • *New Talent* Pandemic - Each time you deal damage with Corruption or Unstable Affliction, you have a chance equal to your spell critical strike chance to deal 33/66/100% additional damage.

Warrior
Skills
Arms

  • Weapon Throw renamed to Heroic Throw. Now deals 50% of AP + 1 damage (instead of 100% of AP). Cast time changed from 0.5 sec to instant. Cooldown changed from 20 seconds to 1 minute.
  • Thunder Clap damage has been increased by 50%

Talents
  • Bladestorm now let you perform a whirlwind every 1 second for 6 seconds. (Old - Every 1.5 seconds for 6 seconds)
  • Improved Mortal Strike doesn't affect Enraged Assault anymore.
  • Mace Specialization changed to - Your attacks with maces ignore up to 3/6/9/12/15% of your opponent's armor.

Fury
Skills

  • Enraged Assault changed to "You regenerate 30% of your total health over 10 sec.  This ability consumes all Enrage effects and prevents any from affecting you for the full duration." (Old - A furious assault that consumes an Enrage effect on the warrior and attacks with all weapons.  Can only be used while Enraged.)

Talents
  • Furious Attacks changed to "Your normal melee attacks have a chance to reduce all healing done to the target by 25% for 10 sec. This can stack up to 2 times." (Old - 50/100% chance depending on rank, lasted 8 seconds.)
  • Improved Whirlwind now increases the damage of your Whirlwind ability by 10/20%

Protection
Skills

  • Shield Wall reduces all damage taken by 60% for 12 sec. (Old - 50%)
  • Taunt cooldown changed from 10 to 8 seconds.

Talent
  • Shockwave now deals [75% of AP] damage (up from 50%) but doesn't cause a high amount of threat anymore.
  • Sword and Board changed to 3 ranks and now Increases the critical strike chance of your Devastate ability by 5/10/15% and when your Devastate ability deals damage it has a 10/20/30% (Old - 3/6/9/12/15%) chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 sec. (Old - Didn't increase critical strike chance of Devastate)
  • Vitality now Increases your total Strength and Stamina by 2/4/6% (Old - 1/2/3%) and your Expertise by 6. (Old - Didn't affect expertise)
  • Shield Mastery moved from Tier 6 to Tier 3 and changed from 3 point to 2 points. Now Increases your block value by 15/30% and reduces the cooldown of your Shield Block ability by 10/20 sec. (Old - 10/20% block value and didn't reduce cooldown)
  • Improved Shield Wall renamed to Improved Disciplines. Now Reduces the cooldown of your Shield Wall, Retaliation and Recklessness abilities by 30/60 secs.
  • Concussion Blow now deals [75% of AP] damage (up from 25%) but doesn't cause a high amount of threat anymore.
  • Improved Disarm doesn't affect Shield Break anymore.
  • Last Stand cooldown reduced from 6 minutes to 5 minutes.
  • Rank 3 of Puncture has been re-added.
  • Improved Taunt has been removed.
  • Improved Shield Block has been removed.
  • First rank of Improved Toughness now properly reduces the duration of all movement slowing effects by 10%. (Old - 20%)
  • *New Talent* - Damage Shield (Tier 10) - Whenever you take damage from or block a melee attack you cause damage equal to 10/20% of your block value.
  • *New Talent* - Warbringer - Your Charge ability is now usable while in combat and in any stance.

 

Level 80 Premades i Naxxramas otvaranje uskoro

Vesti - Wrath of the Lich King
Autor Stevan Mitrovic   
Friday, 05 September 2008
Level 80 premade karakteri su dostupni na US Beta serverima, dok se za EU još čeka zvanično obaveštenja i puštenje premade transfera. Predpostavljamo da će uskoro i na EU biti dostupno.

Kao i ostali premade, ovi karakteri imaju odličan gear, enchantovanu opremu i dosta veliki prostor u torbicama kao i epic mount.
Uz premade karaktere dolazi i najava da će se Naxxramas otvoriti i da ćemo uskoro da napravimo raid u WotLK.
Slede zvanične informacije:
We will soon be opening Naxxramas for beta testing. This will include both the 10 and 25 player modes, including appropriate loot.

Compared to Naxxramas 60, some changes include:
  • Old mobs are back, but there are also new ones too.
  • The trash pulls through to Faerlina, Patchwerk and Razuvious have been significantly reduced to help faster progression through the instance.
  • The Heigan gauntlet is no longer actually a gauntlet. Instead there's a new very small gauntlet just after Heigan.

One of the notable differences between the 10 and 25 man modes is that there are different amounts of mobs in trash groups.

We hope to share more details of Naxxramas as we have it available.

 

Death Knights klasa suočena sa nerfom

Vesti - Wrath of the Lich King
Autor Stevan Mitrovic   
Friday, 05 September 2008
Ghostcrawler je obavestio igrače preko Death Knight foruma da ova hero klasa ima da se izbalansira. Svi smo mi znali da će ovo doći uskoro, Ali nije tolki šok za DK igrače, ali dobro je videti gde će DK klasa dobiti Nerf, i kako će Blizzard uraditi balans:
If that sounds like too much of a euphamism, you could also go with nerf bat.

We have started our big numbers pass on all classes, and as many of you suspected, the death knight's damage was much too high in some situations. For comparison, their sustained dps could be 30% higher than a rogue of similar gear and skill. That's a lot. Remember, a death knight can pack 5 or 6 abilities into a 10-second window. They hit often, like a rogue, but for much bigger numbers.*

I don't want to freak anyone out, which is probably inevitable with a post of this nature, but I also didn't anyone to be unduly shocked if a new build goes out soon.

We need to get more feedback on the death knight talent trees, rotations and abilities, and to some extent that wasn't happening because opponents were dying too fast, or perhaps just because five digit crits are too distracting. We also need to get the game closer to a shippable state, which means making sure the dps of various classes at various levels of gear is more in line. I'm sorry, but from all our tests and number-crunching, DK dps was not in line. I also suspect they aren't the only class in that situation.

If we nerfed DK dps too much, then rest assured, we'll improve it. By many accounts, the class is a pretty fun one to play, and we're not about to let our first new class get largely ignored just because its dps (or tanking for that matter) aren't competitve. As always, feedback on the changes are useful, but try not to fret too much. :)

Yes, I expect many of you can cite examples where you saw another class one shot an entire group of elites. Those classes are getting adjusted too.

* - there is an expectation that a guy with a giant runeblade should be hitting for really big numbers. An alternative is to keep the Mortal Strike-like crits, but slow down the frequency that they can use those hits. I'm not sure slower rune coolups or expensive abilities would be as fun as the current implementation but it is something we could consider. Another alternative is to nerf DK white damage in order to keep the big numbers, but changing white damage can do very strange things to classes, so we'd prefer to try other routes first.

 

Blizzard Soundtracks sada i na iTunes

Vesti - Blizzard
Autor Stevan Mitrovic   
Friday, 05 September 2008
Ako uživate u muzici Blizzard igara, ovom prilikom Blizzard je objavio šest albuma kojim možete pristupiti preko iTunes muzičke prodavnice. StarCraft, Diablo II, Warcraft III, World of Warcraft, i The Burning Crusade muzika je dostupna za download kao i Taverns of Azeroth album, koji je prodavan na BlizzCon 2007. The Diablo III Overture je dostupan isto kao signle, i izabran je kao Discovery Download, koji će biti besplatan do sledećeg utorka. Za više informacija pročitajte zvaničnu najavu (dalje u tekstu), ili odmah krenite download sa Blizzard iTunes stranice.
IRVINE, Calif. -- Blizzard Entertainment, Inc. today announced that a wide selection of music from its popular games has been added to the iTunes store. Much of this music was originally available only in collector's editions of the games, or at special events such as the company's BlizzCon® gaming convention. Six Blizzard Entertainment® soundtrack albums are currently available:

* StarCraft® Original Soundtrack
* Diablo® II Original Soundtrack
* Warcraft® III: Reign of Chaos® Original Soundtrack
* World of Warcraft® Original Soundtrack
* World of Warcraft: The Burning Crusade® Original Soundtrack
* World of Warcraft: Taverns of Azeroth Original Soundtrack

The albums have been placed on a new Blizzard Entertainment hub page within the iTunes store. This page also hosts content such as the BlizzCast™ podcast and trailers and gameplay footage from upcoming Blizzard Entertainment games, with more material to be added in the months ahead. In addition, the "Diablo III Overture" from the company's recently announced action role-playing game, Diablo III, is available as a single and has been highlighted as a Discovery Download, making it free to download until Tuesday, September 9.

Players in the regions iTunes serves (North America, Europe, Australia, New Zealand, and Japan) can purchase the music at standard rates for each of those regions. For more information, please visit www.blizzard.com.

About Blizzard Entertainment, Inc.
Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Diablo® series, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically acclaimed games. Blizzard Entertainment's track record includes ten #1-selling games and multiple Game of the Year awards. The company's online-gaming service, Battle.net®, is one of the largest in the world, with millions of active users.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Blizzard Entertainment's expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Blizzard Entertainment generally uses words such as "outlook," "will," "could," "would," "might," "remains," "to be," "plans," "believes," "may," "expects," "intends," "anticipates," "estimate," future," "plan," "positioned," "potential," "project," "remain," "scheduled," "set to," "subject to," "upcoming," and similar expressions to help identify forward-looking statements. Factors that could cause Blizzard Entertainment's actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales of Blizzard Entertainment's titles, shifts in consumer spending trends, the seasonal and cyclical nature of the interactive game market, Blizzard Entertainment's ability to predict consumer preferences among competing hardware platforms (including next-generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Blizzard Entertainment's products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, litigation against Blizzard Entertainment, maintenance of relationships with key personnel, customers, vendors, and third-party developers, domestic and international economic, financial and political conditions and policies, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Blizzard's success in integrating the operations of Activision Publishing and Vivendi Games in a timely manner, or at all, and the combined company's ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated. Other such factors include additional risk factors identified in Activision Blizzard's most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Blizzard Entertainment and Activision Blizzard as of the date of this release, and neither Blizzard Entertainment nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Blizzard Entertainment or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations. 

 

Patch 3.0 ubrzava 60-70 levelovanje

Vesti - World of Warcraft
Autor Stevan Mitrovic   
Thursday, 04 September 2008
Tigole je potvrdio da će Patch 3.0, koji će biti dostupan na live serverima pre izlaska Wrath of the Lich King, ubzati 60-70 levelovanje. Tako da ako mislite da levelujete vaše alt-ove pre izlaska WotLK sigurno ćete razmisliti da sačekate Patch 3.0.

Evo i podsetnika šta ćemo sve videti u patch 3.0 (koji tek treba da bude dostupan na PTR serverima, tako da ćemo malo i pričekati za finalnu verziju):
With the release of Wrath of the Lich King approaching, we wanted to provide you with some important information. In preparation for the expansion, we will be issuing a new content patch in the coming weeks. Much like the patch made available shortly before The Burning Crusade's release, this content patch is designed to bridge current game content with that of the expansion and will contain some exciting changes and additions.

We have outlined some of the larger features scheduled to release with the patch below:

New class spells and talents
Stormwind Harbor
Barbershops in capital cities
Zeppelin towers outside of Orgrimmar and Tirisfal Glades
Two brand-new Arenas featuring challenging new layouts, terrain hazards, and moving obstacles
Guild calendar
Hunter pet skill revamp
New profession: Inscription

As mentioned above, this is not a comprehensive list, just some of the major highlights. We’ll post the full patch notes as soon as they’re available. Regarding Inscription, please note that all Burning Crusade players will be able to select Inscription as one of their two professions and level up to a skill level of 375 with it. Upon the release of Wrath of the Lich King, players who purchase and install the expansion will be able to continue leveling in Inscription and the other professions beyond 375.


 

Novi Blizzard Fanart

Vesti - Blizzard
Autor Stevan Mitrovic   
Thursday, 04 September 2008
Blizzard Fan Art Sekcija je ažurirana novim radovima, a ovog puta svi radovi prikazivali su Troll rasu.

 

Pregled budućih izmena za Warrior klasu

Vesti - World of Warcraft
Autor Stevan Mitrovic   
Wednesday, 03 September 2008
Gamnin nam još govorio i o budućim izmenama za Warrior klasu. Da vidimo šta nas to novo čeka (Source):
Hello Warriors,

I’ve got a sneak preview of things coming up in the beta for you to discuss. We still have lots of polish and bug fixing to do and we’re still wrestling with a few elements of the warrior abilities and talents so do not consider this an exhaustive list. As always, post any concerns or suggestions you have.

General
  • Enraged Assault redesigned, now Enraged Regeneration: You regenerate 30% of your total health over 10 sec. This ability consumes all Enrage effects and prevents any from affecting you for the full duration. Must be enraged to use. Cost 15 rage, 3 min cooldown.
  • Slam – We’re working to change this ability to suspend the swing timer when you are using the ability. In other words, if you’re .5 sec away from swinging your weapon when you start using Slam you’ll be .5 sec from swinging your weapon after Slam goes off.
Arms
  • Improved Charge now generates 5/10 rage.
  • Mace Specialization now ignores 3/6/9/12/15% of target’s armor.
  • Sudden Death and Trauma swapped locations.
  • Bladestorm now lasts 6 seconds, causing a whirlwind every second.
Protection
  • Toughness now also reduces duration of movement slowing effects by 10/20/30/40/50%.
  • Improved Sunder Armor renamed Puncture, reduced to 2 ranks for 1/2 rage cost reduction.
  • Improved Disarm reduced to 2 ranks, now reduces the cooldown of Disarm by 10/20 sec and increases damage taken by disarmed targets by 5/10%.
  • Improved Defensive Stance reduced to 2 ranks, now reduces spell damage taken by 3/6% and any block/parry/dodge has a 50/100% chance to enrage the warrior causing 5/10% more damage for 12 sec.
  • Vigilance will soon transfer the 10% threat lost to the warrior. It will also have 3 charges to curb using it on targets that are being hit constantly. We’re still polishing this element to get it to feel right.
  • (NEW) Warbringer is a new one point talent on Tier 9 that allows Charge to be used in combat. Did I mention the change to Improved Charge?
  • Critical Block now also increases your chance to critically hit with your Shield Slam by 5/10/15%.
  • Sword and Board no longer triggers when Shield Slam is used, but the chance to trigger has increased to 3/6/9/12/15%. Note these are not final numbers.
Fury
  • Intensify Rage and Precision swapped locations.
  • Enrage now increases damage done by 3/6/9/12/15%, limitation on number of attacks removed.
  • Improved Whirlwind now increases damage of Whirlwind by 10/20%, no longer reduces cooldown.
  • Focused Attacks changed to use PPM (procs per minute) to make it trigger at the same rate regardless of weapon speed. Note that dual-wielding and haste still improve your chances.
  • Titan’s Grip still needs a counterbalancing element, but what it will entail and how severe it will be is still being evaluated.
Thanks for reading!
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To answer a few questions:

- Yes, I meant Furious Attacks, not Focused Attacks.
- Some notes are already in the beta, some are not updated yet on the calculator so wanted to give additional visibility to anyone else reading the forums.
- Warbringer: What we don't want to see is Charge becoming part of a tanking rotation. At the moment it will remain usable only in Battle Stance. An experimental idea to be sure.
- Stance Dancing: The short answer here is we want just the right amount of it. :)
- Final numbers are not in yet for the various talent trees. We want all trees to be viable in PvP and PvE so expect further number tuning across all classes/specs.
- The important upcoming change to Vigilance is the threat transfer. 10% of the target's generated threat will go to your threat total.
- Bladestorm consuming rage every second is a bug that's been fixed.

 
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