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Ulduar - Težina i Achievementi
Vesti - Wrath of the Lich King
Napisao Stevan Mitrovic   
ponedeljak, 05 januar 2009 22:11
Daelo je našao vremena idao nam je odgovore o težini istance Ulduar kao i achievementima koje nas čekaju za novu istancu (Source):
Ulduar - Težina i AchievementiThe reward for completing the hard modes are not going to be just achievement points, titles, or mounts, but improved, additional item rewards.

I think it's safe to say that Ulduar will be a bit more difficult overall than Naxxramas, even without the hard modes. We're still going to tune the zone for accessibility(*), but a raid group that's done Naxxramas, Malygos, and Sartharion and obtained the gear from those encounters should be well prepared for Ulduar. Not only is the raid's gear better, but players should now have some raiding experience under their belts. We also have a much more accurate picture of what guilds are capable of from a healing, damage, and tanking perspective then when WotLK first went live. If Naxxramas was the introduction to raiding 101 class for players who have never raided before, think of Ulduar as the second year class.

* There will be one optional encounter that is only tuned as a "hard mode" encounter.

I don't think you have to worry about spoilers from Achievements, to be honest. Seeing achievement text before you fight a boss is like seeing a single piece of a large jigsaw puzzle. Sure, it's something, but it's nothing really without seeing the context of the encounter as a whole. I also expect achievements to be something tested late in the PTR process. Implementing them is one of the last parts of the development pipeline.
 
Odnos Damage i Klasa u Areni
Vesti - World of Warcraft
Napisao Stevan Mitrovic   
ponedeljak, 05 januar 2009 21:06
Ghostcrawler nam je govorio o odnosu damage-a i klasa u areni (Source) :
Odnos Damage i Klasa u AreniIn the interest of encouraging discussion, I am going to pose a question below.

Caveats: Please don't derail this thread. It it liable to get long. Also please do not take my comments out of context or attempt to read too much between the lines. I hate having to communicate like a politician. :(

The same classes keep coming up in Arena discussions: rogues, mages, death knights and paladins. In a world with low resilience, it is perhaps unsurprising that classes that combine burst damage with so many tools for avoiding damage would be powerful.

Let's set aside the discussion of these classes for a moment (and to be fair, it is probably specs, not classes). My question is this: In an Arena match in which none of those 4 are participating, do you feel that damage is too high *given* that it will only come down once players acquire more resilience?

If you can't tell, I am trying to get the community to explore whether it is those classes or damage in general that is causing so much consternation.
 
Ulduar Blue Teme
Vesti - Wrath of the Lich King
Napisao Stevan Mitrovic   
petak, 02 januar 2009 22:15
Godina je startovala dobro sa dva nova Blue posta, koja nam govore o Ulduar istanci koja nam dolazi u patchu 3.1. Izgleda da ćemo imati dosta encountera... kao i dosta predmeta!
Ulduar Blue TemeItemization, haste and armor penetration rating (Source)
Couple of things:
1) If your gear didn't have haste, it would probably have armor pen instead. If you are imagining your gear having Str or Stam instead of the haste, you are probably picturing Ulduar or season 6 gear. Ulduar Blue Teme
2) We aren't offering the best itemized gear now because we want to have something left for you to work up to. We don't want the next tier of gear to look exactly like this one, but with +2 more of each stat.
3) We do think haste and armor pen might be a little low in what you get per rating point (at least for melee). That is something we're looking at.


Ulduar Blue TemeUlduar PTR testing
(Source)
Ulduar will be on PTR in the future, but we're going to have tight controls in place on what can be tested at any given time. Ulduar will also not be up permanently like Naxxramas was in the WotLK Beta. If we have something to test, we'll make the zone and encounter available. If we don't, we'll disable the zone.

That being said, there's going to be a LOT of encounters to test in both 10 and 25 player modes. There will also be a whole lot of "hard modes" and achievements to test. We're shooting for most all of the encounters to have "hard modes" that allow raids to increase the challenge and reward level if they're up to it. We're pretty pleased with how Sartharion and his drakes worked, and we're going to expand on that idea extensively in Ulduar and future raids. 
 
Praznične Blue Teme
Vesti - World of Warcraft
Napisao Stevan Mitrovic   
ponedeljak, 29 decembar 2008 23:09
Dok svi uživaju uz božićne i novogodišnje praznike, Ghostcrawler i dalje prati WoW forum i pokušava da odgovori na sve postove. Sledi lista zanimljivih tema na koju je Ghostcrawler odgovorio.
Praznične Blue TemeCloth PvP Survivability (Source)

First, I think the warlocks would disagree pretty vehemently about their survivability. This message comes up pretty regularly on the damage forums.

Second, we know it's posible to make very tough priests, because Disc priests were exactly like that in later seasons. It took a high amount of resilience gear and some specific talent choices, but they could take a lot of damage and heal themselves through a certain amount of it.

I agree we have some work to do on Holy priests in PvP.

I think the concept of a cloth class without a lot of mobiliy that is supposed to just heal itself through damage would be a pretty hard sell. But we try to address it on the mitigation side for priests (and the occasional fear bomb doesn't hurt).

Damage/Healing or Survivability: Your Choice (Source)

I understand your point, but we actually do ask players to choose between more damage or healing and survivability. It is supposed to be an interesting decision. When you really want a talent because it is really useful for PvP and that prevents you from getting another talent that you also ideally want, you can argue that means the talent trees are actually working. One of the things I like about PvP specs is they do place a lot more emphasis on hybrid builds in order to pick up certain talents, while a great many PvE specs choose one tree and try to max it out.

I am probably taking the mob example far beyond what you intended, but I think it is actually illustrative. You are going to defeat, by a huge order of magnitude, most of the mobs you meet. In many examples it won't even be a challenge -- you will two shot them. If the PvP matchmaking is working well, however, you will lose 50% of every match (and that assumes classes are perfectly balanced, which I won't pretend to claim). It is much harder to feel like a hero in an Arena because we aren't trying to make you feel like a hero. Psychologically, I think that is a bigger deal than a lot of players realize.

Crown Control in PvP (Source)

Players complained endlessly about being chain feared and stunlocked too. Still do. It's the reason there are so many ways to break CC in the game now. You can't pretend that crowd control was an elegant weapon for a more civilized age.

Damage in Arenas: Higher than TBC? (Source)


I can't tell if you're being sarcastic or not, but no, this was not the intent.

It is hard to nail the sweet spot on Arena balance, and what that sweet spot is depends a lot on what role you play. At times players have felt that they couldn't prevent someone from healing, which turns the entire fight into mana draining, silence and crowd control, since nobody ever dies. Damage-dealers were frustrated because they felt like just beating on someone (which their entire spec may have been designed around) was ineffective. Currently, the opposite is true, where players can be beaten down very quickly and healers tend to wonder why they should even bother trying to heal.

Resilience will make a difference - remember that not only is PvP gear itemized for resilience, but it uses up points that would normally be spent on +dps. The defenses are not only higher, but the offenses are lower. Furthermore, once players can survive for a few seconds, it tends to force everyone to worry about defenses once again. Will resilience make enough of a difference? That is something we are discussing right now.

We hear and understand all of the concerns. I don't have any announcements to make of changes at this time, and honestly changes of the magnitude we're talking would not be the kind of thing I would just casually drop as an answer to a forum thread like this. But we do hear you.

Player Numbers versus Blizzard Numbers: The Nerf Game (Source)

It is challenging to compare our numbers to those that come up from the community. Since I have been doing this gig, there have been plenty of times when players will say "Yeah, we figured X was overpowered," but that is almost immediately followed by "but the nerfs were too much." I have honestly yet to see more than one or two players ever agree that the magnitude of a nerf (any nerf) was justified. I'm just sayin.

We have to rely on our testing more than the community. That's just the way it has to work. Your numbers, however, are a useful reality check. In situations where the community consistently finds different numbers, we might go check our numbers again. We will do so in this case.

Something else worth pointing out is the whole concept of "your mileage may vary." Not every player has the same timing, gear, situational awareness or even rotation. In many cases our calculations are based on the higher ends of the spectrum -- the damage potential generated by the best players in ideal situations. For a class like the hunter that does require a fairly high amount of skill to master that may mean that your damage didn't drop as much (because you weren't using a technique that the experts were using to coax every bit of dps out of their attacks) or your damage may drop a lot more (because the experts are able to switch to other sources of damage more readily than a less skilled player).

All I'm saying is that WoW isn't such a simple game that a 10% buff or nerf done on our end will automatically result in a 10% buff or nef for every player out there in every situation.

 
WoW Comic Teh Gladiators 54
Vesti - Comics
Napisao Stevan Mitrovic   
ponedeljak, 29 decembar 2008 22:32
Bilo je veoma mirno ovog vikenda zbog božićnih i predstojećih praznika. Ali Teh Gladiators su ipak uspeli da objave novu epizodu stripa. Priča nastavlja temu novog peta Vallant-ina.

 
Srećna Vam Nova 2009. godina
Vesti - World of Warcraft Serbia
Napisao Stevan Mitrovic   
subota, 27 decembar 2008 23:27
Po dogadjajima koji nam troše dane i godine, nerve i raspoloženje, siguran sam da bih, kao i većina, mogao da svakog dana napisem bar po jednu vest, ali ću se uzdržati, da ne bih i onako ne - svečarsko raspoloženje učinio, nekome, još gorim nego što jeste!

Srećna Vam Nova 2009. godina

Zbog toga se koristim ovom prilikom da  se zahvalim svima koji su se pojavljivali na sajtu i da  SVIMA  poželim puno sreće u nastupajućoj 2009.godini. Sreće, koja će nam itekako biti potrebna pored svega drugog - recimo rada, razumevanja, energije, tolerancije, raspoloženja, ljubavi......!
 
©2009 WoW-Serbia.com. Prava nisu zadržana. WoW-Serbia.com logo i cela ideja je naša ali nismo stigli da ih zaštitimo. Kopiranje ove ideje za svoje lične potrebe nije fer, čisto da znate. Možete raditi šta god želite sa čestitkom, ukoliko je ostavite u izvornom obliku kao što ste je i vi dobili. Čak je možete i umnožiti i podeliti drugim ljudima (ali mi nećemo snositi dodatne troškove). Napravili smo ovu čestitku da biste se vi osećali dobro kada je dobijete. Takođe želimo posebno da uputimo najlepše novogodišnje želje svima onima koji pate od profesionalne deformacije i zapravo čitaju ovaj tekst veličine 6 pt, znamo kako se osećate i taj osmeh na vašem licu je samo dokaz da ste shvatili da profesionalne navike teško nestaju.
 
Video - The Craft of War: BLIND
Vesti - World of Warcraft
Napisao Stevan Mitrovic   
subota, 27 decembar 2008 21:46
Uvek neko izbaci novi video, ali sa veoma velikim novimana i gura limit u pravljenju WoW filmova. Izleda da se to desilo vaš sa ovim videom:


The Craft of War: BLIND @ Warcraftmovies
 
Par reči autora:
Earlier this year I got pretty bored and decided to do something creative in my spare time. I've been wanting to do a fight scene for a while and decided to develop a story with World of Warcraft. There are some great machinimas created by fans and at one point I thought about making a machinima as well but animation is what I do and I decided to use my skills in making something.

My thought is to make The Craft of War a series. Each episode would spotlight a different class in combat. To give you a hint of what I'm currently thinking TCoW2 will be titled Mark, Counterspell, or Execute. Blind2 is also a possiblity and there's a comedy I'd like to try as well. Of course this is all dependent upon how Blind is recieved. If people think its crap then I probably won't be making anymore, hehe. If that's the case let's not ever bring this up again Video - The Craft of War: BLIND I've also included the trailer for Blind at the end. I had thought about putting out a trailer a month ago but it seems stupid to have a trailer for something thats only 7-8 minutes long. I thought it turned out cool so I've included it.

All that being said I got some rather bad news a few months ago. The parent company of my game studio has decided lay everyone off. So with this impending layoff my future is unclear and I don't know when or if I'll be able to continue with The Craft of War. Perhaps this video will help me somehow if people like it and pass it around so please forward it to others. Video - The Craft of War: BLIND Although it's not perfect I decided to call it done and put it out there.

About the song Hide & Seek, although I don't speak or understand Japanese I thought the song fitting and would help me tell the story. I don't really have to understand the lyrics of a song to like it. It's more about the music and pacing and hopefully the song isn't about baking cakes when I'm showing fighting. If you're offended by foreign words then don't watch. There are some Spanish, German, and English songs that I'm considering for future episodes and even songs from previous fan videos you may have seen.

I don't know what kind of a reaction I'll be getting but I may not be able to respond to all of the emails. I'll try and answer the most frequently asked questions by updating this summary.
 
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